3D environment art based off the amazing concept art by Clement Danveau (artstation.com/artwork/5kVaJ). I had a lot of fun in recreating this environment.
Water shader is by my friend Rohit Reghunath (artstation.com/pandabatman)
Sculpted some assets in ZBrush, modelled in Maya, textured in Substance Painter and rendered using Unreal Engine 4.